Fury FAQ
1. Fury General FAQ
Fury is a new Massively Multiplayer Online Third Person Slasher (MMOTPS) being developed by Auran. To find our more about what this means read the Gameplay FAQ.
Fury has also coined the term PVPMMO with the emphasis on PVP first.
Fury is currently in a Closed Beta phase.
Beta is scheduled to begin during the middle of 2007. When beta signups start, they will be announced via the website and newsletter. You can sign up for the Fury newsletter here.
Fury is built using the Unreal Engine 3.
Fury is built on the Unreal 3 engine and the target specs upon release are as follows:
High-quality minimums:
CPU: Core Solo, Core Duo, Core 2, Pentium 4 (3GHz+), Pentium D
RAM: 1GB
GPU: ATi x800 or beter, nVidia GeForce 7 or 8 series
VIDEO RAM: 256MB
Performance minimums:
CPU: Core Solo, Core Duo, Core 2, Pentium M, Pentium 4 (2GHz+), Pentium D
RAM: 512MB
GPU: ATI 9600 or better, nVidia GeForce 4Ti or better (excluding GeForce 5200)
VIDEO RAM: 128MB
For the beta test we expect to have a higher requirement of a 6800 or better video card and 1GB of RAM because beta testers will be running the game before it is fully optimized.
The game will be released in Q4 2007.
Fury on WarCry works to provide the Fury community the best and most comprehensive information to keep you up to date on the upcoming game. Check back frequently for news, interviews, events, screenshots and contests for Fury. We work hard so you can play hard.
You can always get the latest news and information on Fury by visiting the official site at www.unleashtheFury.com
You can sign up for the Fury newsletter here.
2. Fury Gameplay FAQ
Fury is pure Player versus Player action and is the fastest, most intense MMO to date. Fury defines a new genre by merging the best elements of the FPS, RPG and MMO genres together. The new genre is the MMOTPS.
A Massively Multiplayer Online Third Person Slasher
It means:
[ul]
[li]Competitive ladders that ensure combat in Fury is always compelling and always meaningful.
Fury is 100% PVP. There are no boring mobs to fight, no bad AI to grind through. Every battle pits you against real players for a real challenge.
One of the main reasons is that we don't think any of the existing MMOs have done PVP right. If you look at most MMOs on the market, they are PVE-PVP hybrid games, bipolar really. As developers need to satisfy the interests of both groups, they are forced to make compromises that can alienate one or even both sides. Additionally, PVP game balance is very different from PVE balance. By making a pure PVP game, we are able to put all our efforts into ensuring that Fury's PVP is the best ever without having to make compromises to satisfy PVE players.
Just that, Fury is easily the fastest MMO on the market. We took a serious look at game pacing and removed the RPG elements that slowed down combat in other games. Here's a couple of examples:
- Cast times: 90% of all abilities in Fury are instant cast. This means that when you push the button, you get an immediate response. You don't have to wait 3 seconds for your fireball to go off.
- Mana: There's no mana bar at all. This means that you never have to sit and wait for your 'fun bar' to recharge.
Fury is incredibly fast and relies on quick thinking to be the best, not physical reflexes. You need to be able to view a situation, analyze it quickly and respond appropriately. You don't need to have the physical dexterity and responsiveness to master double jumps, circle strafing, mouse control, and the myriad assortment of skills that first person shooters require.
Fury will ship with four game types. Each gives a completely different play style.
- Bloodbath - 32 player free for all that is reminiscent of the old school Doom/Quake games.
- Elimination - a ruthless Group versus Group knockout. Destroy the enemy group before they destroy you.
- Vortex - a 16v16 evolution of the FPS standard Capture the Flag that plays a bit like American football.
- Fortress - An epic battle between two teams of 32 players each. Capture supply points and advance upon your enemy's Fortress while preventing them from destroying yours.
In Fury you play a single Avatar and compete with your Realm members to dominate enemy realms in War Zone battles. As you compete, you'll increase your Avatar's powers and gain new equipment.
Actually it's pretty cool. We've spent a lot of time refining Fury's character development system and are proud to say that it is unlike anything you've ever seen. In Fury, you aren't tied down to a single class like other games. Your 'class' is whatever you make it and you can swap abilities anytime between battles. We call this the Incarnation system.
Incarnations are equipment and abilities templates that you can customize and save. Each ability and equipment item has a points value associated with it. Your goal is to make the most effective Incarnation possible by wisely using the maximum equip points you have available to you. You can edit and switch between your saved Incarnations anytime before going into combat.
Fury's Incarnation system means you can be a healer in one battle, a nuker in the next, then a melee-magic hybrid in a third. Your 'class' is truly defined by you, not by the development team.
No. In Fury your avatar can learn each and every ability in the game. There's also enough inventory space available to you to collect up to one thousand different items and equipment.
Yes, but not the kind you're used to seeing.
In Fury, there are ten possible Ranks. In some ways Ranks are like levels, in other ways they're not. Each time your avatar's Rank increases you gain more equip points. Equip points in turn give you greater flexibility when building your Incarnation. Ranks do not give you more hit points, damage, or powers, just a greater ability to tweak and refine your Incarnations.
This flat power curve means that the player who makes good use of their equip points, and fights the best in battle will win, even if their opponent happens to be a higher rank.
Fury is a pure PVP game, so the simple answer is that you increase your rank by fighting and killing.
What Fury has is a quest like system we call Trials. Basically, Trials require you to go into battle and use your abilities in the most effective manner possible. Once you've used them enough, you complete the Trial and unlock different abilities or more powerful tiers of the abilities you already have. You're then free to use the abilities and tiers to further customize your Incarnations. Once you've completed enough Trials your Avatar's rank will increase.
Actually you can't. One of Fury's firm design mandates is to introduce no systems or features that force you to make permanent choices. This ensures that you'll never make a choice that could permanently gimp your Avatar.
In Fury, everything about your Avatar can be changed except their name and gender. One of the really cool effects of the entire Avatar system is that it allows us to make Avatar names unique across the entire game.
Realms are the equivalent of servers/shards in other games. Your Realm is your 'home', your 'world' within the game. Using colors as a basic example, some players will play on the Green realm, others on the Gold and still others on the Purple.
War Zone battles pit players from one Realm against players from another Realm. Using colors again, let's say we play on the Green Realm. Each time we go into a battle, all of our group and team members are from the Green realm and we're fighting against enemies on the Gold Realm, the Purple Realm, or any of the other Realms in existence.
In Fury your Realm is your home, full of thousands of allies to group, team, or form clans with. Systems that will support Fury's social aspects include:
- Friends Lists.
- Integrated VOIP.
- Groups of 4 that can then form Teams of up to 32 players.
- Clans (guilds) that have support for Clan hierarchy, chat channels, and many other features that we will announce soon.
These are some of the usefull commands you can use in game.
Groups/Teams
/groupinvite (playername) - Used to invite players to join your group.
/groupleave - Used when a player wishes to leave their current group (after a warzone)
/groupleader (playername) - If you are the Groupleader you make (playername) the new leader
/groupkick - the group leader may kick a player
/teaminvite (playername) - Invite another player or group. If you are inviting a group you must invite the group leader.
/teamkick - the team leader can kick a group
/teamchallenge (playername) - Used to challenge another player/group/team on the same realm to a challenge. If you are challenging a group/team you must /teamchallenge the groupleader.
Chat
Enter key - Default is "Say" chat
/g - Group chat
/tc - Team chat
/tell (playername, message) - send a tell/whisper (don't forget the comma after the players name)
/local - Chat to a zone
/yell (message)
/global - Chat to an instance of prep or warzone (i.e: All vortex preps areas)
Short cut keys
P - Personal Incarnation menu
I - Inventory
T - Team Social menu
M - Display map
F12 key - War stats interface (only works in a warzone)
ESC key - Options menu
Others
stat fps - Shows the player computer's Frames per second.
/loc - Displays player's current location. This is helpful when reporting bugs.
setres - In the chat window type setres 1920x1200 or setres 1600x1050 and it should update your resolution appropriately. This resolution change exists only until you close and restart the client.
- We strongly recommend that you are careful with these settings as oddball resolutions will cause major graphics issues that can require you to restart your client.
- GUI hot-spots become offset when fury is not played in 1024x768. eg. The mouse has to be to the left of the scroll bars to get the scrollbar to move and to a player it might seem like the GUI doesn't work correctly at first.
We strongly recommend that you are careful with these settings as oddball resolutions will cause major graphics issues that can require you to restart your client.
viewmode unlit - Disable lighting
viewmode lit - Re-Enable lighting
show dynamicshadows - enable/disable dynamic shadows
show postprocess (disable bloom and depth of field)
Each game type has a finite time limit ranging from 10 minutes to 1 hour. This means that if you only have 10-20 minutes to play, you can pop into Fury, play a match and then log off. There's never any uncertainty about whether a game will last the expected 15 minutes or whether it will stretch on for hours.
Also, Fury's matchmaking system ensures that players are matched against equally skilled players. If you're a 4 hour a week player, you won't be matched against the 40 hour a week semi-pro clans (unless they really suck).
To win, to be the best, to overcome serious challenges and teams... Just because Fury can be played for as little as 10 or 20 minutes a day, that doesn't mean there's no place for serious clans and team. Like FPS clans, the best teams in Fury are going to put in the time and effort to practice and max their skills so that they can dominate their opponents and win those coveted seasons and ladders.
The matchmaking system matches individuals, groups and teams together based on past performance and experience. The goal of the system is to make equal groups and teams and match them against opponents in balanced fights.
The system itself doesn't care very much about avatar rank, gear and power. Likewise it doesn't entirely rely on player skill. What the matchmaking system looks at is past performance, and past performance is determined partially by rank, partially by skill and partially by teamwork and organization.
This means is that you should always be in a team of equal players. Your team members may have better gameplay skills and poorer equipment or they make have poorer gameplay skills and great equipment. This combination ensures that all fights are equal and challenging.
Possibly for a couple matches or maybe a day. After that it tends to get very boring very quickly. It doesn't matter if you are casual, semi-pro, or pro player, fighting against an equal opponent and coming out victorious is where the real skill lies.
Definitely. Fury's Challenge system allows you to battle friends, Clan members or other Clans on your Realm. The challenge system can be used for testing out a new Incarnation, practicing with your team, or for battling for intra-realm bragging rights.
Auran's community relations team will always be closely following and responding to player feedback and input.
From Alpha and Beta testing through release and on, your input and participation will be crucial to delivering a balanced PvP game experience. We cannot promise that you will always agree with our decisions but we will seriously consider your views and opinions, and clearly communicate our reasoning.
Providing quality and responsive community support is not an afterthought, it is a core part of Fury. We know how valuable constructive feedback from our players is and we will use this feedback to help us deliver the ultimate PvP game you've always wanted!
Fury will ship with dozens of competitive ladders which rank solo players, groups, teams, and Clans based on their performance in combat.
Within your own Realm, you will compete for ranks like, Best Killer, Best Healer, Best at Bloodbath, etc.
Clans will be ranked both against Clans of their own Realms, and Clans from all other Realms. Clans will compete for ranks like, Best Vortex Clan, Best Fortress Clan, etc. This means that to be the best of the best Clan in Fury, you'll have to compete against literally tens of thousands of other Clans for supremacy.
Finally, since Fury is a Realm vs. Realm game, entire Realms will be ranked based upon their battle performance, co-operation, and teamwork.