WarCry™ Network
Login:
 

Welcome to Fury on WarCry!

Fury on WarCry works to provide the Fury community the best and most comprehensive information to keep you up to date on the upcoming game. Check back frequently for news, interviews, events, screenshots and contests for Fury. We work hard so you can play hard.

Fury: Overview

Developed by Auran, Fury bills itself as an MMOTPS (massively multi-player third-person slasher) and delivers with intense player vs. player arena-based combat. Utilizing a variety of PvP game modes, Fury is fast-paced and action oriented, but stops short of twitch. Instead, players must be strategize and think quickly to outwit their opponents in a game powered purely by RPG mechanics.

If you don’t like PvP, you won’t like Fury. That’s what the game is all about. At launch, the team has built four different games for players to enjoy.

  • Bloodbath: This is a free for all mode with thirty-two players in one arena. Kill the most and you win.
  • Elimination: A group vs. group situation, it is a team based version of the Bloodbath where two groups must fight each other to the last man.
  • Vortex: In this mode, two teams of 16 players play a game that could be described as capture the flag, but with a twist. It’s like Arena League football. It has the action of the NFL, but on a short track. The recipe creates unbridled excitement.
  • Fortress: This game has more in common with titles like Battlefield. Two teams of 32 face off in an epic control point capture mode.

Auran took the bold step of limiting each character per account. While at first that sounds like a terrible idea, their Incarnation system supports it. Instead of picking a class, advancing, gathering gear, grinding on NPCs and then eventually maxing out your very specialized character, Fury is all about templates. Each avatar can redefine themselves in advance of any match and bring the skills they want to play with. As players win more battles, they gain skills and items, but they are never tied to a single character type. This means that if a player spends six months to get to the top of the game, they don’t need to start again when they decide they want to try a melee class.

As players advance they gain ranks (there are 10 total), which affords them more equip points for the templates they take into the matches. This means, more or better skills, spells, etc. The game also automatically matches people, when necessary, to ensure the best balance. By letting people fight across servers, it annihilates the wait times many other MMOs face with arena-combat.

Fury also features a range of ladders and ranking systems so that players will always know where they stand in comparison to their friends and enemies. Fury will be unleashed this winter.